AI Insights · Timothy · July 2022
Top 5 Tank Games Performance in Kenya Q2 2022
Discover the performance trends of the top 5 tank games in Kenya for Q2 2022, including weekly downloads, revenue, and active users.
In the second quarter of 2022, the top tank games in Kenya showcased varied performance trends across downloads, revenue, and active users. Here’s a detailed look at how each game fared:
War Machines: Tanks Battle Game from Wildlife Studios experienced a steady revenue trend, peaking at approximately $113 in the first week of May. Weekly downloads saw a significant drop from 1.8K at the end of March to a low of 766 in mid-May, before rebounding to 1.2K by the end of June. Active users showed a declining trend from 7.1K to 4.7K but saw a recovery to 5.4K in the last week of June.
Tank Stars by CASUAL AZUR GAMES saw a gradual increase in weekly revenue, reaching $45 in early May. The game’s downloads fluctuated, peaking at 1.5K in mid-April and then declining to 465 in mid-June, before a slight increase to 586 at the end of June. Active users peaked at 10.1K in mid-April, gradually decreasing to 6.5K by mid-June, and slightly recovering to 6.9K by the end of June.
Massive Warfare: Tanks PvP War from TinyBytes had a modest revenue trend, peaking at $13 in mid-June. Downloads saw a downward trend from 726 in early April to 234 in early June, before climbing back to 487 by the end of June. Active users remained relatively stable, with a slight dip from 1.8K in early April to around 1.3K in mid-June, and a small increase to 1.5K by the end of June.
World of Tanks Blitz by Wargaming Group maintained a consistent revenue trend, averaging around $12-$17 weekly. Downloads were low throughout the quarter, with a peak of 35 at the end of March and a low of 7 in mid-June, slightly recovering to 15 by the end of June. Active users showed a declining trend from 170 in late March to 101 by mid-June, with a slight recovery to 119 by the end of June.
Poly Tank 2: Battle war games by Criss Cross Games had minimal download activity, peaking at 17 in early May and dropping to 2 by the end of June. Revenue data was not available for this game, and active user data was also missing.
For more detailed insights and data, visit Sensor Tower.